Jawbreaker
A downloadable game
Note: This game requires min. 2 players, and uses gamepad controllers.
Jawbreaker is a local multiplayer physics-based brawler, pitting 2 - 4 players against each other in PvP combat. Your head is your lifeline - as long as it stays out of the acid, you're still in the game!
- Knock off your opponents' heads using your monster’s fists
- Eject your head to escape danger, use traversal pipes or...
- Steal an opponent's body!
- Avoid the acid! Lower platforms are destroyed over time
- Grab a randomised Power Up to give your monster extra strength, agility, or shield it from attacks
- Lost your body? Replacement bodies fall around the level... if you can survive long enough!
If no winner has emerged by the 5th round, Sudden Death determines the champion.
We appreciate feedback - positive, negative or suggestions!
Please fill in the following form after playing; it's a very short survey: < 5 mins.
http://tinyurl.com/jawbreakerfeedback
CONTROLS
All generic gamepads are compatible, including Switch Pro.
Gamepad Controls - Playstation Dualshock Controller (example) | |
Action | Button |
Move (Body / Head) | Left Stick |
Jump | X (South Face Button) |
Eject Head | △ (North Face Button) |
Punch / Headbutt | □ (West Face Button) |
UI Controls - (NOTE: Only Player 1 Can Select Menu Options) | |
Move Selection | Left Stick |
Confirm Selection | X (South Face Button) |
Pause/Unpause Game | Start Button |
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CREDITS
Made at AIE, Melbourne using Unity version 2021.3.13f1
Big thanks to our supervisors - in particular Joel Hayward, for his guidance (and patience).
SFX
All sounds used are licensed and owned by Soundsnap (using an Educational License)
except for
Applause Crowd Cheering (featured on the Winner Screen) - ParadoxMirror
TEAM
Ethan Hudson / Lead Programmer - Player Movement, Physics |
Troy Papazoglou / Programmer - Powerups, VFX, Player UI, Round Tracking |
Sean Makoka / Programmer - Sound Manager, Menu/UI Coding |
Stanislav Katunin / Lead Designer - Mechanics/Physics, Level Design, Asset Implementation, Minor Programming, Associate Producer |
Corey Shale / Designer & QA Testing - Movement Mechanics , Level Concepting, Level Design |
Czarina Adamson / Lead Artist - Powerup Concept Art, Rigging, Animation, Textures, Modeling |
Archie Moffat / Artist - VFX, UI Animation (incl. splash screen logo), Environment Concept, Textures, Modeling |
Pierce Siddans / Artist - Lighting, Colour Grading, Textures, Modeling, Sell Sheet Design |
Elisha Trinh / Artist - Character Concept, Rigging, Modeling, Credits Illustrations |
Brooke Feely / Producer & Designer & Sound Design - Project Management, Sound Source/Edit/Implement |
Jordan Moore / Composer - All music: 'Jawbreaker Main Theme', Gameplay Track, Winner Sting |
2023
Status | In development |
Authors | Singularity Studio, barkfreely, wafflebunni, ethan.alias9, ItsJustTroy, ArchoMoggins, PixelCatalog, kanonnc |
Genre | Fighting, Action |
Tags | 3D, Casual, Cute, Family Friendly, Indie, Local multiplayer, Monsters, Multiplayer, Unity |
Average session | A few seconds |
Download
Install instructions
Once downloaded, extract the files into an empty folder of your choice.
Opening "Jawbreaker.exe" will start the game.
Please note: Mouse/keyboard can only be used on UI screens; you cannot select or play characters without using a gamepad or controller.
Development log
- Game Build released!Jan 09, 2024
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